Bracelet
Overview
| Item | Details |
|---|---|
| English Name | Bracelet |
| Japanese Name | ブレスレット |
| Chinese Name | 魔环 |
| Weapon Type | Random auto-targeting (two-stage self-evolution) |
| Evolution Material | None (self-evolves) |
| Evolves To | Bi-Bracelet → Tri-Bracelet |
| Pickup Priority | B |
Effect and Behavior
Fires projectiles that automatically target random enemies on screen — no directional input required. Targeting is random within range, but the weapon is always active as long as enemies exist. Level scaling increases projectile count, damage, and speed.
Bracelet is one of the rare weapons in the game that can evolve without any passive item. Simply leveling Bracelet to max triggers a self-evolution to Bi-Bracelet, and leveling that to max yields Tri-Bracelet — two evolution stages, zero passive cost. This self-contained path is the defining feature: weapon slots stay occupied, but passive slots remain completely free for other builds.
Gyorunton starts with Bracelet and has a dedicated synergy that supports the weapon from the first seconds of a run.
Evolution Conditions
Max Bracelet (Lv 8) and open an elite-drop chest after 10:00 — Bi-Bracelet appears with no passive item required. Max Bi-Bracelet (Lv 8) to trigger the second evolution into Tri-Bracelet. No passive items are needed at either stage.
Bi-Bracelet Effect
Two bracelets now fire simultaneously, doubling projectile count and substantially raising DPS. The denser random targeting improves overall screen coverage.
Tri-Bracelet Effect
Three bracelets fire in tandem — projectile density reaches a level where enemies on screen are hit nearly continuously. At high levels Tri-Bracelet becomes a capable area-suppression weapon with broad screen coverage.
Strengths
- Fully self-contained two-stage evolution — no passive items required
- Passive slots remain free for other weapons or support
- Fully automatic targeting — no directional management
- Continuous power growth through two distinct evolution stages
Weaknesses
- Random targeting prevents focusing specific enemies or directions
- Unreliable single-boss DPS due to random spread
- Two full leveling cycles required before reaching final form
- Bi-Bracelet stage occupies the slot during the intermediate leveling phase
Recommended Characters
- Gyorunton: starts with Bracelet; built-in bonus supports dedicated Bracelet builds
- Gennaro: extra projectile count adds shots per bracelet
- Imelda: +10% Growth speeds both evolution stages
Recommended Passives
- Duplicator: extra projectile count — easy pick since no passive is consumed by evolution
- Spinach: +10% Might raises per-shot damage
- Bracer: higher speed gets projectiles to targets faster
- Clover: critical rate compensates for random targeting variance
Synergistic Arcanas
- IX Divine Bloodline: crit compounding with high-frequency random hits
- XX Silent Old Sanctuary: projectile +1 and speed bonus increase shot density
Strategy and Tips
- Early (0–10 min): Prioritize leveling Bracelet. Passive slots are fully free — invest them in other weapons' evolutions or survivability passives without restriction.
- Mid (10–20 min): Max Bracelet → Bi-Bracelet. Continue leveling toward Tri-Bracelet immediately. The second evolution stage is the main power spike.
- Late (20+ min): Tri-Bracelet covers the screen with continuous random fire. The free passive slots allow a heavily optimized support layer for other weapons.
FAQ
Q: Does it really evolve without a passive?
A: Yes — Bracelet is one of the very few weapons with a self-contained evolution path. Open an elite chest at max level and it evolves automatically.
Q: Does the weapon slot change when it evolves?
A: No — Bi-Bracelet and Tri-Bracelet inherit the same slot. Slot usage stays constant through all three stages.
Q: Is it worth leveling all the way to Tri-Bracelet?
A: Very much so. The DPS jump from two full evolution stages is substantial, and the zero passive cost makes Tri-Bracelet one of the most slot-efficient weapons in the game.